//
// PELOCK_WATERMARK macro
//
asm
    db $EB,$7E,$44,$6F,$77,$6E,$20,$69,$6E,$20,$74,$68,$65,$20,$70,$61
    db $72,$6B,$0D,$0A,$57,$68,$65,$72,$65,$20,$74,$68,$65,$20,$63,$68
    db $61,$6E,$74,$20,$69,$73,$20,$64,$65,$61,$74,$68,$2C,$20,$64,$65
    db $61,$74,$68,$2C,$20,$64,$65,$61,$74,$68,$0D,$0A,$55,$6E,$74,$69
    db $6C,$20,$74,$68,$65,$20,$73,$75,$6E,$20,$63,$72,$69,$65,$73,$20
    db $6D,$6F,$72,$6E,$69,$6E,$67,$0D,$0A,$44,$6F,$77,$6E,$20,$69,$6E
    db $20,$74,$68,$65,$20,$70,$61,$72,$6B,$20,$77,$69,$74,$68,$20,$66
    db $72,$69,$65,$6E,$64,$73,$20,$6F,$66,$20,$6D,$69,$6E,$65,$0D,$0A
end;
